|  Andre Coeurl
 Embers Children
 TOHA Conglomerate
 
 25
 
 
       | Posted - 2014.04.21 02:09:00 -
          [1] - Quote 
 As a long time Wh-space resident I consider this proposal not carefully thought out, both on the grounds of logics (if a signature is there, it must be scannable the moment it's there) and on the ground of balance (giving another advantage to the group rolling the Wh doesn't make any sense).
 
 The logics are obvious, and ignoring it makes no sense but on grounds of the current signature check being "too easy".
 Anyway, better solutions for this problem are abundant and pretty easy too... just turn scanning again into an activity which needs some preparation, as it used to be when signatures would only appear with scan probes, so it may be done by making it mandatory to have a specific module fitted on the ship, it may be connected to skills, it may even be done by using active probes again (no shame recognizing a change needs to be rolled back).
 
 Regarding balance, well, it's obvious to anyone with Wh experience too...
 Whenever a group of players is rolling a Wh they're ready for PVP, while the people on the other side of the incoming WH may be doing a number of other things, which very often is PVE since, guess what, even people living in WH space need to earn their pay, so the group cycling has the surprise factor on their side already.
 On top of that, in C5 and C6 class systems doing PVE means having multiple capitals locked at sites in triage-siege mode, so add a prefect "sitting duck" factor for maximum gank fun.
 Is there any other place in Eve where PVE is more committing than this? I can't think of any.
 Do attackers really need more than that? I doubt they can earnestly say so.
 
 I ask to the people defending this potential change, because they may seriously hope they'll have more kills out of it and not just because it's a ganker's wet dream, if they have considered how very few of their potential targets would decide to just roll over and stay in WH space to hand out those kills to them :)
 While PVP groups keep telling everyone how C5 and C6 systems aren't giving them enough fights, if this change is ever going live they'll have even fewer as no small groups in their right mind will keep living in high level systems... I would only stay if I have a 40-men fleet active when doing PVE.
 In this scenario people who cycle their statics will just punch into empty systems 9 times out of 10, and when they'll find somebody it will be an alt corp doing PI and gas mining... how interesting Wh life will become then!
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